F I L E D
United States Court of Appeals
Tenth Circuit
PUBLISH APR 17 2003
UNITED STATES COURT OF APPEALS PATRICK FISHER
Clerk
TENTH CIRCUIT
SENECA-CAYUGA TRIBE OF
OKLAHOMA; FORT SILL APACHE
TRIBE OF OKLAHOMA;
NORTHERN ARAPAHO TRIBE OF
WYOMING; DIAMOND GAME
ENTERPRISES, INC.,
Plaintiffs - Appellees,
v. No. 01-5066
NATIONAL INDIAN GAMING
COMMISSION; JOHN ASHCROFT,
Attorney General of the United States;
UNITED STATES DEPARTMENT
OF JUSTICE; THOMAS SCOTT
WOODWARD, United States Attorney
for the Northern District of Oklahoma,
Defendants - Appellants.
APPEAL FROM THE UNITED STATES DISTRICT COURT
FOR THE NORTHERN DISTRICT OF OKLAHOMA
(No. 00-CV-609-BU)
Edward P. Lazarus (Sandra M. Lee and L. Rachel Helyar with him on the briefs),
Akin, Gump, Strauss, Hauer & Feld LLP, Los Angeles, California for Plaintiff-
Appellee, Diamond Game Enterprises, Inc.
Jess Green, Ada, Oklahoma, for Plaintiffs-Appellees Northern Arapaho Tribe of
Wyoming and Seneca-Cayuga Tribe of Oklahoma; (Andrew W. Baldwin, Lander,
Wyoming for Plaintiff-Appellee Northern Arapaho Tribe of Wyoming; Robert E.
Prince, Lawton, Oklahoma, for Plaintiff-Appellee Fort Sill Apache Tribe of
Oklahoma, with him on the briefs).
Vincent J. Falvo, Jr., United States Department of Justice, Washington, D.C.
(Frank J. Marine, Senior Litigation Counsel, Washington, D.C., David E.
O’Meila, United States Attorney, Northern District of Oklahoma, and Catherine
Depew, Assistant United States Attorney, Northern District of Oklahoma, with
him on the briefs), for Defendants-Appellants.
Stephen P. Collette, Long Beach, California, for Amici Curiae National Coalition
Against Gambling Expansion, Stand Up For Kansas, and New Mexico Coalition
Against Gambling.
Stephen B. Otto, Newport Beach, California, and Richard J. Wilson, Houston,
Texas, for Amicus Curiae Cheyenne-Arapaho Gaming Commission.
Before HENRY, McWILLIAMS, and LUCERO, Circuit Judges.
HENRY, Circuit Judge.
This case requires us to interpret the Johnson Act, 15 U.S.C. §§ 1171-1178,
and the Indian Gaming Regulatory Act (“IGRA”), 25 U.S.C. §§ 2701-2719.
Appellants are the federal agencies and officials who threatened to prosecute
three Native American tribes for use of a device called the Magical Irish Instant
Bingo Dispenser System, which we will call “the Machine.” Appellees are the
three tribes, as well as the corporation that manufactured and supplied the
Machine.
In response to the threat of prosecution, the appellees filed a complaint in
federal district court. Subsequently, the district court granted the appellees’
motion for a declaratory judgment stating that the Machine (1) is not an illegal
“gambling device” under the Johnson Act; and (2) is a permissible technologic aid
to Class II gaming under IGRA. This appeal followed.
Our opinion proceeds in four steps. Part I summarizes the applicable
statutory framework. Part II summarizes the background of this dispute. Part III
assesses, and rejects, the two threshold arguments raised by appellees: mootness
and collateral estoppel. Part IV evaluates the district court’s judgment on the
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merits in two sections. The first section analyzes the relationship between IGRA
and the Johnson Act and concludes that if the Machine is properly classified as an
IGRA Class II technologic aid, then the Machine is necessarily both authorized by
IGRA and protected from Johnson Act scrutiny. The second section, following
the D.C. Circuit, concludes that the Machine is indeed an IGRA Class II
technologic aid. Accordingly, although our reasoning differs somewhat from the
district court, we affirm the district court’s decision.
I. THE STATUTORY FRAMEWORK
We begin by summarizing the applicable statutory framework. We discuss
the Johnson Act and then IGRA.
The Johnson Act
The Johnson Act, as amended in 1962, makes criminal, both outside and
inside “Indian country,” 1 the possession, use, sale, or transportation of any
1
“Indian country” is a term of art. The United States Code defines “Indian country” as:
(a) all land within the limits of any Indian reservation under the jurisdiction of
the United States Government, notwithstanding the issuance of any patent,
and, including rights- of-way running through the reservation;
(b) all dependent Indian communities within the borders of the United States
whether within the original or subsequently acquired territory thereof, and
whether within or without the limits of a state, and
(c) all Indian allotments, the Indian titles to which have not been extinguished,
including rights-of-way running through the same.
18 U.S.C. § 1151. In contrast, “[t]here is no single statute that defines ‘Indian’ for all
federal purposes.” Felix H. Cohen’s Handbook of Indian Law 23 (1982 ed.). Moreover,
that term has been somewhat supplanted in recent years by the term “‘Native American,’
which has “become a part of the common parlance.” Dawavendewa v. Salt River Project
Agr. Imp. and Power Dist., 154 F.3d 1117, 1118 n.1 (9th Cir. 1998). We therefore strike
a balance by using the statutory term “Indian country” to avoid confusion, but using the
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“gambling device.” 15 U.S.C. § 1175(a). The Johnson Act defines a “gambling
device” as any
slot machine . . . and other machine or mechanical device
(including but not limited to, roulette wheels and similar
devices) designed and manufactured primarily for use in
connection with gambling, and (A) which when operated
may deliver, as the result of the application of an element of
chance, any money or property, or (B) by the operation of
which a person may become entitled to receive, as the result
of the application of an element of chance, any money or
property.
Id. § 1171(a)(1), (2). Courts have construed the Johnson Act broadly, concluding
that the statute’s “gambling device” language was enacted to “anticipate the
ingeniousness of gambling machine designers” in “separating the public from its
money on a large scale,” Lion Mfg. Corp. v. Kennedy, 330 F.2d 833, 836-37
(D.C. Cir. 1964), and therefore to cover a wide variety of machines. See James L.
Rigelhaupt, Jr., What Constitutes Gambling Device Within Meaning of 15
U.S.C.A. Sec. 1171(a) So as to be Subject to Forfeiture Under Gambling Devices
Act of 1962 (15 U.S.C.A. secs. 1171-1178), 83 A.L.R Fed. 177 (1987 & Supp.
2000) (collecting cases).
The Indian Gaming Regulation Act (IGRA)
Following the Supreme Court’s decision in California v. Cabazon Band of
Mission Indians, 480 U.S. 202 (1987), which “authorized gaming on federally
recognized Indian country, Congress enacted the Indian Gaming Regulatory Act .
. . also known as IGRA.” United States v. 162 MegaMania Gambling Devices,
term “Native American” elsewhere in this opinion.
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231 F.3d 713, 717 (10th Cir. 2000) (additional internal citations omitted). IGRA
“provides a comprehensive regulatory framework for gaming activities on Indian
country which seeks to balance the interests of tribal governments, the states, and
the federal government.” Pueblo of Santa Ana v. Kelly, 104 F.3d 1546, 1548
(10th Cir. 1997) (internal quotation marks omitted). Towards that end, IGRA
authorized the creation within the United States Interior Department of a three
member National Indian Gaming Commission. See 25 U.S.C. § 2704. The
NIGC’s broad powers include inspecting tribes’ books and records, approving
tribal-state pacts, levying and collecting civil fines, monitoring and shutting down
unauthorized tribal games, and promulgating regulations and guidelines to
implement IGRA. See 25 U.S.C. §§ 2705-06, 2713. IGRA divides Native
American gaming into three mutually exclusive categories: Classes I, II, and III.
25 U.S.C. § 2703. The three classes differ as to the extent of federal, tribal, and
state oversight. See United States Keetoowah Band of Cherokee Indians v.
Oklahoma, 927 F.2d 1170, 1177 (10th Cir. 1991).
Class I
Class I gaming includes traditional Native American “social games played
in connection with ‘tribal ceremonies or celebrations.’” Id. (quoting 25 U.S.C. §
2703(6)). These traditional games include “‘stick or bone’ games, rodeos, and
horse races played in conjunction with tribal celebrations, ceremonies, pow wows,
or feasts.” 2 Tribes possess “exclusive jurisdiction” to regulate Class I gaming.
2
Edward P. Sullivan, Reshuffling the Deck: Proposed Amendments to the Indian Gaming
Regulatory Act, 45 Syracuse L. Rev. 1107, 1126 (1995).
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Keetoowah, 927 F.2d at 1177 (quoting 25 U.S.C. § 2710(a)(1)) (emphasis
supplied).
Class II
Class II gaming includes “the game of chance commonly known as bingo
(whether or not electronic, computer or other technologic aids are used in
connection therewith) . . . including (if played in the same location) pull-tabs,
lotto, punch boards, tip jars, instant bingo, and other games similar to bingo . . . .”
25 U.S.C. § 2703(7)(A). IGRA excludes from the definition of Class II gaming
“electronic or electromechanical facsimiles of any game of chance or slot
machines of any kind.” Id. at § 2703(7)(B)(ii). Class II gaming may be
conducted in Indian country without a tribal-state compact. See id. §§ 2703(7) &
2710(b)(1). Tribes may engage in, or license and regulate, Class II gaming on
land within a given tribe’s territorial boundaries if three conditions are met: (1)
“such Indian gaming is located within a State that permits such gaming for any
purpose by any person, organization or entity,” (2) “such gaming is not otherwise
specifically prohibited on Indian country by Federal law,” and (3) “the governing
body of the Indian tribe adopts an ordinance or resolution which is approved by
the [Chairman of the NIGC].” Id. § 2710(b)(1)(A)-(B). Class II games are
“regulated by the [NIGC].” MegaMania, 231 F.3d at 718 (citing 25 U.S.C. §
2710(b)) (emphasis supplied). Congress made no reference in IGRA to the
relationship between the Johnson Act’s strictures and IGRA’s authorization of the
use of technologic aids to Class II gaming. Nor has Congress amended the
Johnson Act to clarify this relationship.
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Class III
Class III is a residual category: under IGRA, all gaming activity other than
Class I and II gaming is Class III gaming. Id. § 2703(8). Examples of Class III
gaming include “any banking card games, including baccarat, chemin de fer, or
blackjack (21),” and “electronic or electromechanical facsimiles of any game of
chance or slot machines of any kind.” Id. § 2703(7)(B)(i)-(ii). IGRA provides
that the Johnson Act’s prohibitions “shall not apply to any gaming conducted
under a [t]ribal-[s]tate compact that” is entered into between “[a]ny Indian tribe
having jurisdiction over the Indian lands upon which a Class III gaming activity is
being conducted” in “a state in which gambling devices are legal.” Id. §
2710(d)(3), (6). Class III gaming authorized by a tribal-state compact is regulated
by the given compact. However, Class III gaming not duly authorized may be
subject to federal criminal prosecution under the Johnson Act. Thus, regulation
of Class III gaming is shared by the tribes, the states, the NIGC, and the
Department of Justice.
II. BACKGROUND
A. Factual Background
At the heart of this dispute is whether the game played with the Machine
qualifies as the IGRA Class II game of pull-tabs. Therefore, we first describe the
game of pull-tabs as played in its traditional, manual form. We then describe the
game that is played with the Machine. 3
3
The factual background is drawn primarily from paragraphs 16-23 of “Plaintiffs’
Proposed Findings of Fact” as adopted by the district court, see Aplts’ App. at 220, and
from undisputed facts established at the preliminary injunction hearing, see Aplts’ App. at
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1. Pull-tabs
In the game of pull-tabs as it is typically played, players compete against
one another to obtain winning cards from a set of cards, known as a “deal.” A
typical deal contains up to 100,000 cards and a predetermined number of winning
cards. Each individual pull-tab within a deal is a small, two-ply paper card.
When the top layer of an individual card is removed, the bottom layer reveals a
pattern of symbols indicating whether the player has won a prize. Winning cards
are randomly spaced within preprinted, prearranged deals which are stored in
boxes or divided into rolls. One deal consists of all of the pull-tabs in a given
game that could possibly be purchased. A single game of pull-tabs is complete
only when all pull-tabs within a given deal have been sold.
To participate in the game of pull-tabs, a player must purchase an
individual tab from a clerk or dispenser. The clerk or dispenser gives the next tab
in the preprinted roll to the player. The player must then open the tab to see if it
contains a winning combination and present any winning tabs to a gaming hall
clerk to obtain the corresponding prize.
2. The Magical Irish Instant Bingo Dispenser System (The Machine)
The Machine is an electro-magnetic dispenser manufactured by plaintiff-
appellee Diamond Game Enterprises. Three physically separate components
15-209 (Hr’g on Plaintiffs’ Mot. for Prelim. Injunction August 30, 2001). Both parties
failed to satisfy the requirement that they designate the adopted findings of fact as part of
the appellate record. See Fed. R. App. P. 30(a)(1)(B)-(C); 10th Cir. R. 30.1(A)(1) and
30.2(A)(1). Nonetheless, because the adopted findings of fact are part of the ruling
before us, we sua sponte designate them as part of the record on appeal. See Fed. R. App.
P. 10(e)(2)(C).
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constitute the Machine – the dispenser, the base, and the verifier. The Machine
dispenses paper pull-tabs from a roll of a maximum of 7,500 tabs that are part of
a larger pull-tab deal. Other rolls within the same deal may be dispensed by
another dispenser or a gaming hall clerk.
The Machine is mounted in front of fluorescent lights that illuminate the
Machine. When a player inserts money into the Machine and presses the button
marked “DISPENSE,” the Machine cuts the next pull-tab card from the pre-
printed roll within its dispenser compartment and drops the tab into a tray for the
player to receive.
The Machine has a “verify” feature that allows players to see the results for
a given pull-tab posted on a video display. When this feature is enabled, the
Machine’s display screen scans a bar code that has been previously printed on the
back of a paper tab. After the tab is dispensed, the screen displays the contents of
the paper tab on a video screen approximately six seconds later. The video screen
depicts a grid that is similar in appearance to that of a slot machine.
Whether or not the “verify” function is enabled, any winning tabs dispensed
by the Machine must be presented for in-person inspection by a gaming hall clerk
before the player receives payment. The clerk must confirm that the paper pull-
tab contains a winning prize, and only then may the clerk award the appropriate
(pecuniary) prize.
The game played with the Machine can be a high-stakes, high-speed affair.
A winning ticket pays up to $1,199.00 per one-dollar play. When working
properly, the Machine completes one play every seven seconds.
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3. The Tribes’ Use of the Machine
Each of the three appellee tribes – the Seneca-Cayuga Tribe of Oklahoma,
the Fort Sill Apache Tribe of Oklahoma, and the Northern Arapaho Tribe of
Wyoming – is authorized by the NIGC to conduct gaming operations on its
reservation. Each tribe entered into leasing agreements with Diamond Game for
use of the Machine, and at least one of the tribes, the Seneca-Cayuga Tribe, used
the Machine as part of its gaming operations.
B. Procedural Background
1. The NIGC Advisory Opinion Letter and the Decision of the District
Court for the District of Columbia in the Diamond Game case
In January 2000, the three tribes requested an administrative opinion from
the NIGC regarding the classification of the Machine under IGRA. The resulting
advisory opinion concluded that the game played with the Machine constitutes
unauthorized Class III gaming.
In the advisory opinion, the NIGC relied heavily on a decision by the
United States District Court for the District of Columbia involving another
dispenser made by Diamond Game, the “Lucky Tab II.” Like the Machine, the
Lucky Tab II dispenses paper pull-tabs from a preprinted roll and displays the
contents of the pull-tab on a video screen. However, unlike the Machine, the
Lucky Tab II does not permit the user to disable the “verify” feature and is one
integrated physical unit. On June 23, 1998, the United States District Court for
the District of Columbia held that the Lucky Tab II is an IGRA Class III game not
authorized for use by tribes in their gaming operations without specific compacts
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between the tribes and the states in which their operations are located. 4 The
NIGC’s advisory opinion reasoned that the Lucky Tab II “closely parallels [the
Machine],” and that the district court’s opinion regarding the Lucky Tab II
“provides clear guidance to determine the classification for the [Machine].” 5
2. The Complaint
Following the issuance of the NIGC’s opinion, the United States Attorney
for the Northern District of Oklahoma threatened to bring an enforcement action
against the three tribes for conducting unauthorized use of gambling devices in
violation of the Johnson Act. In response to this threat of prosecution and the
NIGC’s advisory opinion, the tribes, joined by Diamond Game, filed the federal
district court complaint in this case. The complaint sought two forms of relief: a
declaratory judgment stating that the pull-tabs game as played with the Machine
constitutes Class II gaming under IGRA and is not a “gambling device”
proscribed by the Johnson Act; and an injunction preventing the federal
authorities from taking the threatened enforcement action against the three tribes.
3. The District Court Hearing
On August 30, 2000, the district court conducted an evidentiary hearing,
during which each side presented testimony from expert witnesses. During the
hearing, the Machine and the Lucky Tab II were displayed. The government
4
Diamond Game Enterprises, Inc. v. Reno, 9 F. Supp. 2d 13 (D.D.C. 1998).
5
Aplts’ App. at 11 (Letter from NIGC General Counsel Kevin Washburn, dated Feb. 29,
2000).
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argued that the Machine is virtually identical to the Lucky Tab II and that both
devices should be classified as Class III devices. In so arguing, the government
asserted that “there is no[] . . . legal distinction or difference to be drawn”
between the Machine and the Lucky Tab II, and that “fundamentally, the Machine
and Lucky Tab II games are the same.” 6
4. The District Court’s Rulings
The district court issued three rulings relevant to this appeal: an oral ruling
on August 30, 2000, and two rulings on February 20, 2001, one oral, and one in
writing.
a. August 30, 2000 Oral Ruling
At the close of the evidentiary hearing, the district court made the
following oral findings regarding the classification of the Machine under IGRA:
The [Machine] is simply a dispenser of Pull-Tabs.
It’s not a Class II gaming device, nor a Johnson Act device.
The [Machine] simply takes a deal, which is a roll of Pull-
Tabs, which may be put in several rolls, and dispenses them
at various locations. This deal could be played without the
dispenser. In other words, somebody could sit at a ticket
window and sell the Pull-Tabs individually. It wouldn’t
change the outcome of the game, whether they were sold
over-the-counter or put out by the dispenser.
The Pull-Tab tickets are predetermined at the time
they are printed, outside the player’s presence. When the
Pull-Tab is purchased, the person purchasing the Pull-Tab
is competing with all other persons in the deal. The Pull-
Tab is printed before the game is ever played.
The dispenser does not select the order of dispensing
the Pull-Tab tickets, that is determined by where they are
on the roll. The dispenser does not determine what is
printed on the tickets. The dispenser does not accumulate
6
Aples’ Br. at 9 (quoting Defendants’ Response to Mot. for Prelim. Injunction, at 10).
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any winnings, it does not make change of any kind, it
doesn’t contain a random number generator; in other words,
there is nothing inside the machine that determines who
wins. It’s just a technologic aid to dispensing Pull-Tabs.
The winner is determined by the ticket being taken to a
person, the person looking at the ticket, and then paying if
the ticket is a winner.
There is no application of an element of chance in
the machine, the dispenser doesn’t do that at all. The
dispenser doesn’t determine who the winner is. That is
predetermined when the Pull-Tabs are printed at some other
location before the game is ever played. 7
b. February 20, 2001 Oral Ruling
On February 20, 2001, the district court made the following oral finding
regarding the Johnson Act’s applicability to the Machine:
[T]he Court finds that the [Machine] is not a Johnson Act
[gambling] device. While the game of pull-tabs itself, by its
nature contains an element of chance, no additional element
of chance is applied by the [Machine]. The [Machine]
merely dispenses preprinted prearranged pull-tabs and
contains an additional optional monitor to help make the
play of the game more enjoyable. The device cannot change
the outcome of the game and a participant cannot win
anything without first taking it to a cashier. 8
However, in its oral ruling, the district court refused to issue a permanent
injunction. 9
c. February 20, 2001 Judgment Order
On the same day, the district court entered its declaratory judgment that
7
Aplts’ App. at 176-77 (Evidentiary Hr’g dated August 30, 2000) (emphasis supplied).
8
Aplts’ App. at 221 (Evidentiary Hr’g dated Feb. 20, 2001).
9
See Aplts’ App. at 221-22.
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“[t]he [Machine] is a permissible Class II aid under [IGRA] and that it is not a
gam[bl]ing device under the Johnson Act.” 10 The instant appeal by the
government ensued. In the meantime, however, events relevant to this appeal had
continued to unfold.
5. The D.C. Circuit Decision in the Diamond Game case
and the Switch to Lucky Tab II
On November 3, 2000, the D.C. Circuit Court of Appeals held that the
Lucky Tab II is an authorized IGRA Class II technologic aid, reversing the ruling
by the United States District Court for the District of Columbia. 11 In the wake of
the D.C. Circuit’s holding and the legal uncertainty surrounding this appeal,
appellees stopped using the Machine and transitioned towards exclusive reliance
on the Lucky Tab II. By February 2002, none of the tribes were either using, or
even still in possession of, a single Machine. The tribes state that they have no
present intention to use the Machine in the future, and that they have turned their
attention from the Machine to the Lucky Tab II and other pull-tab devices.
Diamond Game states that it has ceased both manufacturing and providing the
Machine to any tribes, and that, save one Machine it has retained for historical
purposes, it no longer possesses any Machines. The government does not dispute
these statements.
III. THRESHOLD ISSUES
Before turning to our evaluation of the merits of district court’s rulings, we
10
Aplts’ App. at 8 (Judgment of the District Court entered February 20, 2001).
11
See Diamond Game Enterprises, Inc. v. Reno, 230 F.3d 365, 369-70 (D.C. Cir. 2000).
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must first resolve two threshold issues raised by the appellees.
A. Mootness
Having secured a victory in the D.C. Circuit, the appellees have moved to
dismiss this appeal as moot and vacate the district court’s declaratory judgment.
The appellees argue that the case is moot because they “cannot be prosecuted” by
the government. 12 The appellees’ advocacy on this point may be somewhat half-
hearted; at oral argument, counsel for two of the three appellee tribes urged us to
reach the merits of this appeal. Nonetheless, because questions of mootness go to
our jurisdiction, we are required to address this issue at the outset. City of Erie v.
Pap’s A.M., 529 U.S. 277, 287 (2000).
We review mootness questions de novo. Faustin v. City & County of
Denver, 268 F.3d 942, 947 (10th Cir. 2001). “Constitutional mootness doctrine is
grounded in the Article III requirement that federal courts [may] only decide
actual, ongoing cases or controversies.” Building and Constr. Dep’t v. Rockwell
Int’l. Corp., 7 F.3d 1487, 1491 (10th Cir. 1993) (internal citations and quotation
marks omitted). However, “the conditions under which a suit will be found
constitutionally moot are stringent.” Id.
The current status of this appeal does not meet those stringent conditions.
Because appellees retain a “legally cognizable interest in the outcome,” id., the
case is not moot. The appellees assert that their cessation of use of the Machine
necessarily means that they can no longer be prosecuted under the Johnson Act.
This assertion is incorrect. Affidavits submitted by the appellees establish that
Aples’ Mot. to Dismiss Appeal as Moot and Vacate District Court Decision, at 4 (filed
12
Feb. 7, 2002).
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the Machines were being supplied by Diamond Game to Native American tribes
through at least November 2000, and were being used on certain of the appellee
tribes’ properties as recently as December 2001. The Johnson Act prohibits the
possession, sale, transportation, or use of any gambling device in Indian country.
15 U.S.C. §§ 1175-76. The statute of limitations for Johnson Act prosecutions is
five years. See 18 U.S.C. § 3282. Therefore, but for the legal impediment
presented by the district court’s February 20, 2001 declaratory judgment, the
government would appear to have until at least 2006 to initiate a prosecution
against the tribes, and until at least 2005 to prosecute Diamond Game.
Two additional factors counsel against dismissing the appeal as moot.
First, it is not “absolutely clear that the allegedly wrongful behavior could not
reasonably be expected to recur.” S. Utah Wilderness Alliance v. Norton, 301
F.3d 1217, 1236 n.17 (10th Cir. 2002) (quoting Adarand Constructors, Inc. v.
Slater, 528 U.S. 216, 222 (2000) (emphasis in original, internal quotation marks
omitted)). Here, the plaintiffs / appellees shoulder the “heavy burden of
persuading the court that the challenged conduct cannot reasonably be expected to
start up again.” Adarand, 528 U.S. at 222; see also City of Erie, 529 U.S at 287-
88 (imposing this burden on the party that was the plaintiff below). As appellees
concede, it is “technically possible” for the tribes to resume usage of the
Machines. Aples’ Mot. to Dismiss at 15. Indeed, Diamond Game nowhere
represents that it would be unable to resume manufacturing and marketing the
Machine; it is thus far from “absolutely clear” that the use, sale, possession, or
transportation of the Machines under Diamond Game’s proprietary control cannot
be reasonably expected to recur. Accord United States v. Generix Drug Corp.,
460 U.S. 453, 456 n.6 (1983) (“Respondent has argued that the case is moot
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because almost its entire store of products containing the disputed active
ingredients is no longer saleable, and in the future it intends only to sell
[authorized] drugs . . . . The possibility that respondent may change its mind in
the future is sufficient to preclude a finding of mootness.”).
Second, we perceive a degree of strategic manipulation of the federal
appellate courts by the appellees, who conceded in their supplemental briefs and
at oral argument that the decision to reallocate resources from the Machine to the
Lucky Tab II was driven by the D.C. Circuit decision issued during the pendency
of this case. In City of Erie, the Supreme Court based its refusal to dismiss for
mootness in part on a concern over strategic manipulation, concluding that the
“interest in preventing litigants from attempting to manipulate [appellate]
jurisdiction to insulate a favorable decision from review further counsels against a
finding of mootness.” 529 U.S. at 288. Appellees argue that City of Erie is
distinguishable because the Supreme Court there, in declining to find mootness,
specifically applied its reasoning to the Court’s custom of leaving intact state
court rulings that on appeal become moot. Appellees therefore urge us to follow
the federal appellate court custom, for cases that become moot on appeal, of
vacating the district court’s judgment. See U.S. Bancorp Mortgage Co. v. Bonner
Mall P’ship, 513 U.S. 18, 24-25 (1994). We, however, read City of Erie as
expressing a generalized concern about manipulation of an appellate court’s
jurisdiction to seal a favorable decision from review. Here, appellees’ conduct,
while presumably not in bad faith, nonetheless implicates the concern over post-
trial manipulation.
We thus conclude that the appeal is not moot.
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B. Collateral Estoppel
The second threshold issue we must resolve is whether, in the wake of the
D.C. Circuit’s Diamond Game decision, the government is barred by the doctrine
of offensive collateral estoppel from arguing that the Machine is not an IGRA
Class II technologic aid. See Aples’ Br. at 21-24 (citing Diamond Game, 270
F.3d at 370). Offensive collateral estoppel describes claims such as those raised
by the appellees, in which “‘a plaintiff is seeking to [prevent] a defendant from
relitigating the issues which the defendant previously litigated and lost against
another plaintiff.’” Harvey v. United Transp. Union, 878 F.2d 1235, 1243 n.13
(10th Cir. 1989) (quoting Parklane Hosiery Co. v. Shore, 439 U.S. 322, 329
(1979)).
An argument that the opposing party is estopped from litigating an issue
must be timely raised. Arizona v. California, 530 U.S. 392, 410 (2000). We have
previously applied this rule to bar a party from raising an estoppel argument on
appeal where that party was a victorious plaintiff in the district court and failed to
timely raise its estoppel claim below. See Harvey, 878 F.2d at 1243 (“We hold
that plaintiffs waived this issue preclusion claim by failing to invoke it timely.”).
The D.C. Circuit’s decision in favor of Diamond Game, a named plaintiff in
both this and the D.C. Circuit case, was filed on November 3, 2000. See
Diamond Game, 230 F.3d at 365. Thus, the D.C. Circuit’s decision was issued
well before the final hearing and February 20, 2001 judgment of the district court
in this case. Nonetheless, appellees never raised their estoppel claim in the
district court, first raising the issue in their opening appellate brief filed April 30,
2002.
As we said in Harvey, “[t]his simply is too late.” 878 F.2d at 1243.
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Permitting such belated assertion of collateral estoppel arguments would “do[]
nothing to vindicate two primary policies behind the doctrine, conserving judicial
resources and protecting parties from ‘the expense and vexation’ of relitigating
issues that another party previously has litigated and lost.” Harvey, 878 F.2d at
1243 (quoting Montana v. United States, 440 U.S. 147, 153-54 (1979)).
Accordingly, we hold that appellees have waived their estoppel argument.
Although we do not reach the “merits” of the appellees’ collateral estoppel
argument, we note that nonmutual offensive collateral estoppel is generally not
available against the federal government. See United States v. Mendoza, 464
U.S. 154, 159-62 (1984). We turn now to the merits of the government’s appeal.
IV. THE MERITS
Standard of Review
We review the district court’s interpretation of federal statutes and
regulations de novo, MegaMania, 231 F.3d at 718, and its findings of fact for
clear error. See Fed. R. Civ. P. 52(a). In addition, although the district court’s
order did not distinguish between gaming in Indian country and non-Indian
country, we construe the order to apply only to use, sale, possession, or
transportation of devices used in Indian country because the threatened
prosecution at issue in this case only involved devices possessed or used by, or
sold or transported to, the appellee tribes.
Discussion
Our merits analysis divides into two sections. The first section analyzes the
relationship between IGRA and the Johnson Act, specifically whether users of
- 19 -
IGRA Class II technologic aids in Indian country may be subject to Johnson Act
liability. The second section analyzes whether the Machine is an IGRA Class II
technologic aid.
A. Whether Users of IGRA Class II Technologic Aids on
Indian Country May be Subject to Johnson Act Liability
1. Lack of Controlling Precedent
Appellees contend that it is “settled law” under this court’s decision in
MegaMania, 231 F.3d 713, that IGRA Class II technologic aids are insulated from
the Johnson Act’s ban on gambling devices. Aples’ Br. at 16; Am. for
Affirmance Br. at 7. That characterization is tempting because if accurate, it
would considerably simplify our task. However, it overstates the case.
In MegaMania, we concluded that the “162 MegaMania” bingo game
machine did not violate the Johnson Act. See 231 F.3d at 715. In reaching that
conclusion, we first analyzed the question of how to classify the 162 MegaMania
machine under IGRA and held that “MegaMania is not an electronic facsimile of,
but is an aid to, the game of bingo.” Id. at 725. “Accordingly,” we stated,
“MegaMania is not excluded from [IGRA]’s definition of a Class II game.” Id.
(emphasis supplied). We then stated in the sentence immediately following that
“Congress did not intend the Johnson Act to apply if the game at issue fits within
the definition of a Class II game [under IGRA], and is played with the use of an
electronic aid.” Id. The footnote accompanying that text stated that “our holding
in this case . . . is limited to the MegaMania form of bingo currently at issue.” Id.
at 725 n.9.
The appellees argue that under MegaMania, technologic aids to all
- 20 -
enumerated Class II games beyond just bingo are insulated from the Johnson Act.
However, as we have explained, we did not squarely reach that issue in
MegaMania, nor have we done so in any subsequent decision. The lack of clear
legislative or judicial resolution of the relationship between the Johnson Act and
IGRA Class II technologic aids has engendered “‘uncertainty . . . among the []
tribes, states, and regulatory bodies as to which games are properly classified as
Class II under [IGRA] . . . . where tribes offer Class II games that utilize
‘technologic aids’ as IGRA expressly permits [and] . . . some of these games fall
under the definition of ‘gambling devices’ under the Johnson Act.’” 13 This case,
though, squarely presents the question of whether aids to those non-bingo games
such as pull-tabs that are enumerated in 25 U.S.C. § 2703(7)(A) are protected
from Johnson Act scrutiny, and we will address it.
2. Reading the Johnson Act in Light of IGRA
Our task is to interpret Congress’s silence in the statutory text regarding the
relationship between the Johnson Act and IGRA Class II technological aids. The
prohibitions enacted in the 1962 amendments to the Johnson Act apply to all
United States territories, including those in Indian country. See 15 U.S.C. §
1575. IGRA, enacted a quarter-century later, specifically excludes the Johnson
Act from application to authorized Class III gaming, see 25 U.S.C. §§ 2710(d)(3),
(6), but makes no statement one way or the other in the statutory text concerning
the application of the Johnson Act to Class II technologic aids. Congress did not
13
NIGC, Comments, Commissioners Elizabeth L. Homer and Teresa E. Poust, 67 Fed.
Reg. 41,169 (June 17, 2002) (quoting Letter from the Chairman and Vice-Chairman of
the United States Senate Committee on Indian Affairs to the NIGC (dated July 10, 2000)).
- 21 -
amend the Johnson Act at the time of the enactment of IGRA to clarify the extent
to which the Johnson Act covers Class II gaming, nor has Congress done so since
IGRA’s enactment. Neither the parties’ briefs nor our research have revealed any
authority pre-dating the passage of IGRA that specifically addresses how the
Johnson Act applied to the types of devices deemed by IGRA as Class II
technologic aids.
In addition, no NIGC regulations exist on this issue to which we would owe
any deference. Because the Johnson Act is a federal criminal statute enforced by
the United States Department of Justice, we owe no deference to the NIGC’s
construction. 14 Moreover, even if we did defer to the NIGC on this issue, the
NIGC has provided only limited guidance, issuing no amendments to the Code of
Federal Regulations that address the relationship between the Johnson Act and
IGRA Class II technologic aids. Although the individual commissioners did
discuss the relationship between the Johnson Act and IGRA Class II aids in
comments that accompanied amendments to the federal code of regulations, those
comments were not included in the amended regulations, and they revealed that
the commissioners remain divided on the issue. 15
The government urges us to analyze whether, in the absence of IGRA,
devices that fit within the ambit of authorized IGRA Class II technologic aids
would violate the Johnson Act. However, contrary to the government’s argument
(and, apparently, to the district court’s approach), the key inquiry is not how the
14
See, e.g., Murphy Exploration & Prod. Co. v. Dept. of the Interior, 252 F.3d 473, 478
(D.C. Cir. 2001).
15
Compare Comments of NIGC Commissioners Homer and Poust, 67 Fed. Reg. 41,166-
72, with Comments of NIGC Commissioner Montie E. Deer, id. at 41,172-74.
- 22 -
Johnson Act would have applied to Class II gaming in Indian country
independently of IGRA; instead, our view is that “[w]hat matters now is how the
two are to be read together – that is, how two enactments by Congress over
thirty-five years apart most comfortably coexist, giving each enacting Congress’s
legislation the greatest continuing effect.” 16
With that aspiration in mind, we note that under IGRA, Class II games
include “the game of chance commonly known as bingo (whether or not
electronic, computer or other technologic aids are used in connection therewith) .
. . including (if played in the same location) pull-tabs, lotto, punch boards, tip
jars, instant bingo, and other games similar to bingo . . . .” 25 U.S.C. §
2703(7)(A) (emphasis supplied). IGRA further provides that “electronic,
computer, or other technologic aids” to such games are Class II gaming, and
therefore permitted in Indian country. Id.
Absent clear evidence to the contrary, we will not ascribe to Congress the
intent both to carefully craft through IGRA this protection afforded to users of
Class II technologic aids and to simultaneously eviscerate those protections by
exposing users of Class II technologic aids to Johnson Act liability for the very
conduct authorized by IGRA. 17 A better reading of the statutory scheme is that
16
United States v. 103 Electronic Gambling Devices, 223 F.3d 1091, 1101 (9th Cir.
2000).
17
Accord Comments by NIGC Commissioners Homer and Poust, 67 Fed. Reg. 41,170
(June 17, 2002) (“[T]he Johnson Act has proven remarkably troublesome as a starting
point in a game classification analysis.”); id. at 41,168 (“The ingenuity of gaming
designers, which was designed to be constrained by the Johnson Act, is arguably intended
to be given freer reign by IGRA in the context of Class II gaming.”). Cf. United
Keetoowah, 927 F.2d at 1176 (“IGRA is a comprehensive and pervasive piece of
legislation that in many respects preempts other federal laws that might apply to
gaming.”) (internal quotation marks omitted).
- 23 -
through IGRA, Congress specifically and affirmatively authorized the use of
Class II technologic aids, subject to compliance with the other IGRA provisions
that govern Class II gaming.
Moreover, by shielding Indian country users of IGRA Class II technologic
aids from Johnson Act liability, this construction gives meaning to both statutes,
rather than neutering one of legal import. 18 This understanding of the two statutes
recognizes that the Johnson Act may remain a tool for criminal prosecution of
conduct outside Indian country or conduct within Indian country not authorized by
federal law, but that through IGRA, Congress spoke specifically to the federal
government’s regulatory scheme over certain forms of authorized gambling within
Indian country.
This common-sense reading of the two statutes is directly supported by
legislative history. The sole congressional committee report accompanying the
passage of IGRA stated that
[it] is the Committee’s intent that with the passage of this
act, no other Federal statute, such as those listed below
[including “15 U.S.C. [§§] 1171-78,” the Johnson Act] will
preclude the use of otherwise legal devices used solely in
aid of or in conjunction with bingo or lotto or other such
gaming on or off Indian lands.
Indian Affairs Committee Report, S. Rep. No. 100-446 (1988), reprinted in 1988
U.S.C.C.A.N. 3071, 3082 (“Committee Report”) (emphasis supplied). Read in
conjunction with Congress’s inclusion in 25 U.S.C. § 2703(7)(A) of “pull-tabs” in
a list of games “similar to bingo,” this statement in the Committee Report is
18
See FCC v. NextWave Personal Communications, Inc., 123 S. Ct. 832, 840 (2003)
(“When two statutes are capable of coexistence, it is the duty of the courts, absent a
clearly expressed congressional intention to the contrary, to regard each as effective.”)
(internal quotation marks omitted).
- 24 -
direct evidence that Congress did not intend the Johnson Act to apply to the use
of Class II technologic aids in Indian country. See Garcia v. United States, 469
U.S. 70, 76 (1984) (“[T]he authoritative source for finding the Legislature’s
intent lies in the Committee Reports on the bill, which represent the considered
and collective understanding of those Congressmen involved in drafting and
studying the proposed legislation.”) (internal quotation marks omitted). 19
This reading of Congress’s intent is also supported by the goal identified in
the enacted statutory text of providing a “a statutory basis for the operation of
gaming by Indian tribes as a means of promoting tribal economic development,
self-sufficiency, and strong tribal governments.” 25 U.S.C. § 2702(1); see also
Committee Report, 1988 U.S.C.C.A.N. at 3079 (declaring the legislative aim of
fostering tribes’ use of modern technology in branching out their Class II gaming
operations, “thereby enhanc[ing] the[ir] potential of increasing revenues”); cf.
Cabazon, 480 U.S. at 216 (“The inquiry is to proceed in light of traditional
notions of Indian sovereignty and the congressional goal of Indian self-
governance, including its overriding goal of encouraging tribal self-sufficiency
and economic development”) (internal quotation marks omitted).
19
See also United States v. Nelson, 277 F.3d 164, 186 (2d Cir. 2002) (“In making this
inquiry, we rely principally on the reports of the legislative Committees involved in
drafting the statute and in steering it through Congress [and] . . . . eschew reliance on the
passing comments of one Member, and casual statements from the floor debates”), cert.
denied, 123 S. Ct. 145; In re Kelly 841 F.2d 908, 912 n.3 (9th Cir. 1988) (“[O]fficial
committee reports [] provide the authoritative expression of legislative intent.”); Mills v.
United States, 713 F.2d 1249, 1252 (7th Cir. 1983) (“Committee reports represent the
most persuasive indicia of Congressional intent (with the exception, of course, of the
[statute’s] language.”); William N. Eskridge, Jr., Philip P. Frickey, & Elizabeth Garrett,
Cases and Materials on Legislation: Statutes and the Creation of Public Policy 947 (3d ed.
2001) (“Most judges and scholars agree that committee reports should be considered as
authoritative legislative history and should be given great weight.”).
- 25 -
The understanding that Congress intended to insulate Class II technologic
aids from Johnson Act liability is consistent with our statement in MegaMania
that “Congress did not intend the Johnson Act to apply if the game at issue fits
within the definition of a Class II game [under IGRA], and is played with the use
of an electronic aid,” 231 F.3d at 725, and with the D.C. Circuit’s statement in
Diamond Game that IGRA limits “the Johnson Act prohibition to devices that are
neither Class II games approved by the [NIGC] nor Class III games covered by
tribal-state compacts.” 230 F.3d at 367. 20 Further, and somewhat ironically, this
understanding is also consistent with the most recently expressed view of the
NIGC, 21 and even with that of certain attorneys in the Department of Justice. 22
20
See also United States v. Burns, 725 F. Supp. 116, 124 (N.D.N.Y. 1989) (concluding
that “Congress intended that no federal statute should prohibit the use of gambling
devices for bingo or lotto, which are legal class II games,” that “IGRA makes 15 U.S.C. §
1175, and other statutes . . . inapplicable to class II bingo,” and that IGRA’s legislative
history “indicates not that [such statutes are] preempted by the IGRA, but in fact that
[they] remain in effect, except for [] potential application to class II gaming”), aff’d sub
nom, United States v. Cook, 922 F.2d 1026 (2d Cir. 1991). Cf. United States v. 103
Electronic Gambling Devices, 223 F.3d at 1101 (the Ninth Circuit concluding that “IGRA
quite explicitly indicates that Congress did not intend to allow the Johnson Act to reach
[Class II] bingo aids.”). But see United States v. Santee Sioux Tribe of Nebraska No. 02-
1503, 2003 WL 1339280, at *3 (8th Cir. Mar. 20, 2003) (stating that “the argument that
the IGRA implicitly repeals the Johnson Act with respect to class II devices is not well
taken, even though some version of this view has been expressed by several courts,” and
concluding that “the Tribe must not violate either act”); Cabazon Band of Mission Indians
v. Nat’l Indian Gaming Comm’n, 14 F.3d 633, 635 n.3 (D.C. Cir. 1994) (stating that
besides express repeal of Johnson Act for Class III gaming in IGRA section 2710(d)(6),
“‘[t]here is no other repeal of the Johnson Act, either expressed or by implication,”’ for
Class III gaming) (internal quotation omitted); Cabazon Band Mission Indians v. Nat’l
Indian Gaming Comm’n, 827 F.Supp. 26, 31 (D.D.C. 1993) (same).
21
NIGC, Comments by NIGC Commissioners Homer and Poust, 67 Fed. Reg. 41,169
(June 17, 2002) (“Congress did not intend the Johnson Act to apply if the game at issue
fits within the definition of a Class II game, and is played with the use of an electronic
aid.”) (quoting MegaMania, 231 F.3d at 725); NIGC, Comments, 67 Fed. Reg. at 41,170
(“Because Congress intended to permit the use of electronic technology in Class II
gaming (even if the device might otherwise fall within the ambit of the Johnson Act), the
important factor in a game classification analysis is whether the technology is assisting a
player or the play of the game.”); id. at 41,168 (“The traditional broad construction of the
- 26 -
Against these authorities, the government advances essentially two related
arguments, neither of which is convincing. The government’s first and more
forceful argument draws on the maxim of statutory construction expressio unius
est exclusio alterius, which “means inclusion of one thing indicates exclusion of
the other.” 23 In this context, “the notion is one of negative implication: the
enumeration of certain things in a statute suggests that the legislature had no
intent of including things not listed or embraced.” 24 The government points to the
statement in IGRA that the Johnson Act “shall not apply to any gaming conducted
under a Tribal-State compact” that is entered into between “any Indian Tribe
having jurisdiction over the Indian country upon which a Class III gaming activity
is being conducted” and “a state in which gambling devices are illegal,” 25
U.S.C. § 2710(d)(3), (6) (emphasis supplied). Because the quoted language is the
only express exception provided for in IGRA to the general applicability of the
Johnson Act, contends the government, “[t]he necessary corollary to that express
exception . . . is that, where there is no such compact, ‘gambling devices’ may not
be used in Indian country.” 25
Johnson Act encompasses numerous devices manufactured that the Commission now
believes Congress presumed to constitute acceptable technologic aids.”).
22
See, e.g., Memorandum from Richard Shiffrin, Deputy Assistant Attorney General, to
Seth P. Waxman, Associate Deputy Attorney General (June 13, 1996) (reviewing IGRA’s
legislative history and concluding that “Congress did not intend for [the Johnson Act] to
bar the use of [certain] technologic [gaming] aids on Indian lands when operated in
compliance with the Class II provisions of IGRA”) (taking a position since disavowed by
the Department of Justice) (cited with approval in Diamond Game, 230 F.3d at 368).
23
Eskridge, Frickey, and Garrett, supra n.19, at 824.
24
Id.
25
Aplts’ Br. at 24. See also Am. for Reversal Br. at 30 (“It is difficult to conceive of a
situation that would more clearly call for the application of expressio unius. This Court
- 27 -
We disagree. The persuasive evidence from IGRA’s legislative history
seriously undermines the government’s rather bald expressio unius argument.
Recall the statement in the key committee report that “[i]t is the Committee’s
intent that with the passage of this act, no other Federal Statute, such as [the
Johnson Act] will preclude the use of otherwise legal devices used solely in aid of
or in conjunction with bingo or lotto or other such gaming on . . . Indian lands.”
Committee Report, 1988 U.S.C.C.A.N. at 3082. Reliance on the expressio unius
canon is unwarranted in such a situation. Because the canon’s purpose is to
resolve a question not answered by the statute, the canon is not particularly useful
where legislative history clearly evinces congressional intent, especially in this
context of construing statutes governing Native American affairs. 26
Second, argues the government, to adopt the appellees’ construction of the
two statutes, we must first find an implied partial repeal of the Johnson Act by
IGRA, a construction of statutes disfavored unless there is “some affirmative
showing of [congressional] intention to repeal.” 27 The government argues that
our language in Citizens Band Potawatoma Indian Tribe of Oklahoma v. Green,
must presume that Congress did not intend to exempt Class II gambling from the
strictures of the Johnson Act.”).
26
See NLRB v. Pueblo of San Juan, 276 F.3d 1186, 1196 (10th Cir. 2002) (en banc)
(“While [expressio unius] may find application in other types of cases, in matters of
Indian law expressio unius must often be set aside.”) (internal citations and quotations
omitted); Martini v. Fed. Nat’l Mortgage Ass’n, 178 F.3d 1336, 1342-43 (D.C. Cir. 1999)
(“A non-binding rule of statutory interpretation, not a binding rule of law, the expressio
unius maxim is often misused. . . . the expressio unius maxim, unsupported by arguments
based on the statute’s structure or legislative history is simply too thin a reed to support
the conclusion that Congress has clearly resolved the issue.”) (italics supplied); cf. TRW,
Inc. v. Andrews, 534 U.S. 19, 28 (2001) (“Where Congress explicitly enumerates certain
exceptions to a general prohibition, additional exceptions are not to be implied, in the
absence of evidence of a contrary legislative intent.”) (internal quotation marks omitted).
27
Aplts’ Br. at 28 (quoting Morton v. Mancari, 417 U.S. 535, 550 (1974)).
- 28 -
995 F.2d 179 (10th Cir. 1993) – that the “IGRA provides for limited waiver of
Johnson Act in certain circumstances,” id. at 181, forecloses the appellees’
argument that Class II aids are shielded from Johnson Act liability. Again, we
disagree: our task, as we have explained, is to read the Johnson Act and IGRA
together giving each Congress’s enacted text the greatest continuing effect.
Accordingly, consistent with our holding in MegaMania, we hold that if a
piece of equipment is a technologic aid to an IGRA Class II game, its use, sale,
possession or transportation within Indian country is then necessarily not
proscribed as a gambling device under the Johnson Act. If a piece of equipment
is an IGRA Class II technologic aid, a court need not assess whether,
independently of IGRA, that piece of equipment is a “gambling device”
proscribed by the Johnson Act. Our holding sharpens the issues in this dispute:
we now analyze whether the Machine is indeed a Class II technologic aid.
B. Whether the Machine is an IGRA Class II Technologic Aid
The government and supporting amici advance two arguments as to why the
Machine is not an IGRA Class II technologic aid: that (1) IGRA’s authorization
of “technologic aids” does not extend to pull-tabs, and that (2) even if it does, the
Machine is not a Class II technologic aid but, rather, an unauthorized Class III
electronic facsimile of a slot machine. We take each argument in turn.
1. Does IGRA’s authorization of Class II “technologic aids” extend
to pull-tabs?
We first detail the NIGC’s construction of IGRA in its recently revised
regulations of IGRA, which would extend Class II protection to technologic aids
- 29 -
to pull-tabs. We then explain why that definition is controlling in this case.
a. The NIGC Regulations Extending Class II Protection for
“technologic aids” to Pull-Tabs
The government’s argument that IGRA does not authorize technologic aids
for pull-tabs is directly contrary to the NIGC’s most recent amendments to the
Code of Federal Regulations. On July 17, 2002, the NIGC issued revised
regulations stating that “pull tab dispensers and/or readers” are among the games
included as IGRA Class II “electronic, computer, or other technologic aids.” 25
C.F.R. § 502.7(a), (c). These revised regulations are applicable because rather
than being newly promulgated regulations, they are merely amendments, and do
not operate retroactively since they do not “attach new legal consequences to
events completed before enactment.” Landgraf v. USI Film Prods., 511 U.S. 244,
270 (1994).
The government has conceded that the Machine is “an electromechanical
dispenser and reader of paper pull-tabs.” Aplts’ Br. at 3. Thus, if we adopt the
NIGC’s construction of IGRA, we need only decide whether the Machine
constitutes an “electronic, computer, or other technologic aid[]” to pull-tabs.
Unless the government can show why we should not defer to the NIGC’s
construction of 25 U.S.C. § 2703, appellees prevail on this point. As detailed
below, we conclude that the NIGC’s construction is entitled to deference.
b. Chevron Deference
In Chevron, U.S.A., Inc. v. Natural Resources Defense Council, Inc., 467
U.S. 837, 844 (1984), the Supreme Court reaffirmed that
- 30 -
considerable weight should be accorded to an executive
department’s construction of a statutory scheme it is
entrusted to administer, and the principles of deference to
administrative interpretations . . . consistently followed . .
. whenever decision as to the meaning or reach of a statute
[] involve[s] reconciling conflicting policies, and a full
understanding of the force of the statutory policy in the
given situation [] depend[s] upon more than ordinary
knowledge respecting the matters subjected to agency
regulations.
Underlying this judicial deference to administrative agencies is the notion that the
“rule-making process bears some resemblance to the legislative process and
serves to temper the resultant rules such that they are likely to withstand vigorous
scrutiny.” 28
With regard to classifying devices under IGRA, the NIGC’s specialization
warrants such deference. As the D.C. Circuit has noted, “Congress created the
NIGC, headed by a Chair appointed by the President and confirmed by the Senate
presumably for his or her expertise on Indian gaming.” Diamond Game, 230 F.3d
at 369. Congress intended that the NIGC would resolve difficult policy questions
such as how to further the “objective of allowing Indian tribes to use gaming as a
means of ‘promoting tribal economic development, self-sufficiency, and strong
tribal governments,’” id. at 368 (quoting 25 U.S.C. §§ 2701-02) (alterations in
original), while at the same time “‘shield[ing] [tribes] from organized crime and
other corrupting influences,’” id., and from the “risk of corruption or excessive
gambling losses.” 230 F.3d at 368. Indeed, our circuit has held that we “afford
the regulations promulgated by the [NIGC] and published in the Code of Federal
Regulations the deference prescribed in Chevron.” MegaMania, 231 F.3d at 718
28
Atchison, Topeka and Santa Fe Ry. Co. v. Pena, 44 F.3d 437, 442 (7th Cir. 1994) (en
banc).
- 31 -
(citing Chevron, 467 U.S. at 842-43).
In reviewing the NIGC’s interpretation of IGRA under Chevron, we ask
two questions:
First, always, is the question whether Congress has directly
spoken to the precise question at issue. If the intent of
Congress is clear, that is the end of the matter; for the
court, as well as the agency, must give effect to the
unambiguously expressed intent of Congress [Chevron step
1]. But if the statute is silent or ambiguous with respect to
the specific issue, the question for the court is whether the
agency’s answer is based on a permissible construction of
the statute. If Congress has explicitly or implicitly
delegated authority to an agency, legislative regulations are
given controlling weight unless they are arbitrary,
capricious, or manifestly contrary to the statute [Chevron
step 2].
MegaMania, 231 F.3d at 718 (quoting Maier v. EPA, 114 F.3d 1032, 1040 (10th
Cir. 1997) (in turn quoting Chevron, 467 U.S. at 842-44)) (quotation marks and
citations omitted) (bracketed parentheticals supplied). Accordingly, we proceed
to apply Chevron’s two-step analytic framework.
Chevron Step One
To determine “whether Congress has directly spoken to the precise question
at issue,” id., i.e., whether IGRA authorizes the use of technologic aids to pull-
tabs, we employ “traditional tools of statutory construction.” Arco Oil & Gas Co.
v. EPA, 14 F.3d 1431, 1436 (10th Cir. 1993) (internal quotation marks omitted).
We turn to Chevron’s second step only if “nothing in the statute directs” a clear
answer. Public Lands Council v. Babbitt, 167 F.3d 1287, 1302 (10th Cir. 1999)
(en banc).
We begin with the statutory text. IGRA defines “Class II gaming” as:
- 32 -
(i) the game of chance commonly known as bingo (whether
or not electronic, computer, or other technologic aids are
used in connection therewith)--
(I) which is played for prizes, including monetary prizes,
with cards bearing numbers or other designations,
(II) in which the holder of the card covers such numbers or
designations when objects, similarly numbered or
designated, are drawn or electronically determined, and
(III) in which the game is won by the first person covering
a previously designated arrangement of numbers or
designations on such cards, including (if played in the
same location) pull-tabs, lotto, punch boards, tip jars,
instant bingo, and other games similar to bingo . . . .
25 U.S.C. § 2703(7)(A). Whether the authorization of the use of technologic aids
extends to pull-tabs is not clearly resolved by the text of § 2703(7)(A)(i), which
leaves ambiguous whether “technologic aids” parenthetical refers only to bingo,
or also refers to the other games of chance authorized as Class II gaming in
subsection (i)(III). There is no mention in any of the seven merits briefs filed in
this appeal of, nor have we discovered, any legislative history pre-dating IGRA
that speaks directly to the permissibility of Class II technologic aids for games
other than bingo, or, for that matter, to the classification of pull-tab aids or
dispensers in general. Moreover, application of traditional canons of statutory
construction leaves us in equipoise.
For example, on the one hand, “[t]he doctrine of ejusdem generis provides
that when there are general words following particular and specific words, the
former [are] confined to things of the same kind.” 29 Accordingly, the
authorization in subsection (7)(A)(I) of the use of aids for bingo could be
United States v. Bedonie, 913 F.2d 782, 790 n.7 (10th Cir. 1991) (internal quotation
29
marks omitted and italics supplied). See also Norfolk & Western Ry. Co. v. Am. Train
Dispatchers Ass’n, 499 U.S. 117, 129 (1991) (applying the ejusdem generis canon).
- 33 -
reasonably read as authorizing the use of technologic aids for all Class II bingo
and bingo-like gaming authorized in that subsection.
On the other hand, as several amici anti-gambling organizations counter,
the “last antecedent rule” of statutory construction arguably points the other way.
See Am. for Reversal Br. at 7-9. Under this rule of construction, “[r]eferential
and qualifying words or phrases refer only to the last antecedent, unless contrary
to the apparent legislative intent.” 30 Because “technologic aids” is a qualifying
phrase, goes the argument, this clause therefore modifies only the immediately
preceding phrase (“the game of chance commonly known as bingo”), but does not
modify “pull-tabs.” Accordingly, because “nothing in the statute directs” a clear
answer, Public Lands Council, 167 F.3d at 1302, we turn to Chevron’s second
step. 31
Eskridge, Frickey & Garrett, supra n.19, at 826. See also United States v. Telluride
30
Co., 146 F.3d 1241, 1245 (10th Cir. 1998) (“The last antecedent rule [] applies modifying
words or phrases to the immediately preceding word or phrase.”).
31
As we have discussed, the NIGC regulations construe the ambiguity in IGRA in favor
of the position advocated by the tribes in this case. This construction is consistent with
the Blackfeet canon, under which “federal statutes are to be construed liberally in favor of
Native Americans, with ambiguous provisions interpreted to their benefit.” Ramah
Navajo Chapter v. Lujan, 112 F.3d 1455, 1461-62 (10th Cir. 1997) (citing Montana v.
Blackfeet Tribe, 471 U.S. 759, 766 (1985)). Both parties in this case extensively briefed
the Chevron issue, and, perhaps because the agency view points in favor of the tribes’
position, no party has argued that the Blackfeet canon is implicated. In Ramah, 112 F.3d
at 1461-62, this court, construing regulations promulgated by the Secretary of the Interior
to implement the Indian Self-Determination and Education Assistance Act that were
opposed by the tribes, stated that “for purposes of this case, [] the canon of construction
favoring Native Americans controls over the more general rule of deference to agency
interpretations of ambiguous statutes.” See also Albuquerque Indian Rights v. Lujan, 930
F.2d 49, 59 (D.C. Cir. 1991) (rejecting the proposition that Chevron deference trumps the
Blackfeet canon). Subsequently, in MegaMania, this court cited the Blackfeet canon with
approval, see 231 F.3d at 718, but proceeded to resolve the question in favor of the tribes
based in part upon Chevron deference. See id. at 720-25; cf. Shakopee Mdewakanton
Sioux Community v. Hope, 16 F.3d 261, 264 (8th Cir. 1994) (“[T]he Commission has
satisfied the requirement that statutes be interpreted in favor of the Indian Tribes.”)
(internal citations and quotation marks omitted). But cf. Williams v. Babbitt, 115 F.3d
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Chevron Step Two
This step requires that we determine whether the NIGC’s regulation stating
that “pull tab dispensers and/or readers” are IGRA Class II “electronic, computer
or other technologic aids,” 25 C.F.R. § 502.7, is a “permissible construction of
the statute,” Maier, 114 F.3d at 1040 (quoting Chevron, 467 U.S. at 842-43), or,
instead, is “arbitrary, capricious, or manifestly contrary to the statute.” Id.
At least six factors support the reasonableness of the NIGC’s construction
as consistent with IGRA. First, the regulation represents a plausible reading of 25
U.S.C. § 2703(7)(A)(I)’s text. Second, as discussed above, the ejusdem generis
canon supports such a construction. Third, the NIGC’s relatively inclusive
reading of § 2703 has some support in IGRA’s legislative history. 32 Fourth, the
NIGC’s construction is not an unreasonable choice in the sense that the NIGC has
adopted the reading of an ambiguous statute that is ostensibly more likely to
expand the pool of tribal revenue through greater gaming variety and offerings. 33
657, 663 n.5 (9th Cir. 1997) (deferring to the Secretary of Interior’s regulations of the
Reindeer Industry Act under Chevron notwithstanding that the Blackfeet canon cut the
other way). In any event, the Blackfeet canon supports our conclusion, and we need not
further address the issue.
32
See Committee Report, 1988 U.S.C.C.A.N. at 3079 (“The Committee specifically
rejects any inference that tribes should restrict [C]lass II games to existing game sizes,
levels of participation, or current technology. The Committee intends that tribes be given
the opportunity to take advantage of modern methods of conducting Class II games and
the language regarding technology is designed to provide maximum flexibility.”)
(emphasis supplied).
33
See 25 U.S.C. § 2702 (stating that one of the purposes of IGRA was “to meet
congressional concerns regarding gaming and to protect such gaming as a means of
generating tribal revenue”); see also, e.g., Kathryn R. L. Rand, There Are No Pequots on
the Plains: Assessing the Success of Indian Gaming, 5 Chap. L. Rev. 47, 53 (2002)
(surveying recent studies of tribal economic trends, and noting “marked improvements for
many Native American communities, largely due to gaming revenue”). But cf, e.g.,
Richard J. Ansson, Jr. & Ladine Oravetz, Tribal Economic Development: What
Challenges Lie Ahead for Tribal Nations as They Continue to Strive for Economic
Diversity?, 11 Kan. J. L. & Pub. Pol. 441, 441 (2002) (“[F]or most tribes, these corporate
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Fifth, the NIGC may also wish to interpret ambiguities in IGRA so as to narrow
its demanding oversight mandate. 34 Finally, perhaps the best evidence of the
reasonableness of the NIGC’s construction is the favorable reception it has
already received in the federal courts. 35
For these reasons, we hold that the NIGC’s determination in 25 C.F.R. §
507.2 that IGRA authorizes Class II technologic aids for pull-tabs is a
“permissible construction of the statute,” and we therefore accord it “controlling
weight.” MegaMania, 231 F.3d at 718 (quoting Chevron, 467 U.S. at 842-43).
2. Is the Machine a Class II Technologic Aid?
As noted above, IGRA defines Class II games to include “bingo (whether
business ventures’ profits . . . in the gaming [] industry[] have been marginal”); Frank R.
Wolf, United States Representative, Press Release, Wolf Measure Would Allow State
Legislatures to Have Voice in Creation of Gambling Operation on Indian Reservations
(June 19, 2001), at (“Nearly 80
percent of Native Americans don’t receive anything from gambling revenues. . . . Most
tribes, living in areas that are not economically viable for a casino, continue to live in
awful poverty, plagued by disease, infant mortality, unemployment and a lack of
educational opportunities.”).
34
See, e.g., Statement of Harold A. Monteau, Chairman, NIGC, The Indian Gaming
Regulatory Act Amendments Acts of 1995: Hearings on S. 487 Before the Senate
Appropriations Subcommittee on Interior and Related Agencies, 104th Cong., 1st Sess.
248 (1995), 1995 WL 293541 (urging that fulfillment of the NIGC obligations cannot be
met within the statutory limitation on appropriations and assessments for the NIGC);
Michael D. Cox, The Indian Gaming Regulatory Act: An Overview, 7 St. Thomas L. Rev.
769, 770 (1995) (commenting that “[t]he NIGC, charged with monitoring over 210
gaming operations . . . is underfunded and understaffed”).
35
See, e.g., Diamond Game, 230 F.3d at 367 (“[T]he Act allows the use of ‘electronic,
computer, or other technologic aids’ in connection with Class II games.”) (quoting 25
U.S.C. § 2703(7)(A)(i)); Cabazon Band of Mission Indians v. National Indian Gaming
Comm’n, 827 F. Supp. 26, 31 (D.D.C. 1993) (noting that § 2703(7)(A) authorizes “the
use of ‘aids’ for certain Class II games” (emphasis supplied), aff’d, 14 F.3d 633 (D.C.
Cir. 1994). But see Santee Sioux Tribe of Nebraska, 2003 WL 1339280, at *5 (stating in
dicta that “we believe that the phrase ‘whether or not electronic, computer, or other
technologic aids are used in connection therewith’ applies only to bingo”).
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or not electronic, computer or other technologic aids are used in connection
therewith) . . . including (if played in the same location) pull-tabs . . . and other
games similar to bingo . . . 25 U.S.C. § 2703(7)(A) (emphasis supplied). The
government does not dispute that the game played with the Machine was, or
would have been, played in the same location as bingo. Rather, the government’s
two arguments are that (1) the game played with the Machine is not pull-tabs, but,
rather, an electromechanical facsimile version of slots; and (2) that the Machine
does not fall within IGRA’s definition of an “aid.” As detailed below, we reject
these arguments and hold the Machine is a Class II technologic aid to the game of
pull-tabs.
A. The Machine is Used “in connection” with pull-tabs
Contrary to the government’s assertion, the game played with the Machine
falls within the definition of pull-tabs. IGRA does not define pull-tabs. Nor do
the NIGC’s regulations. 36 This court, though, has provided a definition. In
Chickasaw Nation v. United States, 208 F.3d 871 (10th Cir. 2000), aff’d, 534 U.S.
84 (2001), we stated that pull-tabs is a “scheme by which prizes are randomly
distributed to the winners among the persons who have paid for a chance to win
them, i.e. by purchasing one or more pull-tab tickets in a series.” Id. at 877. We
noted that in pull-tabs, after players purchase a tab from a clerk or from the given
dispensing machine, they must peel back the top layer to determine whether the
tab contains a winning combination of symbols, and that if players purchase a
36
See Definitions Under the Indian Gaming Act, 57 Fed. Reg. 12,382-83 (April 9, 1992)
(providing no definition and stating that the NIGC will rely on the common law definition
of pull-tabs).
- 37 -
winning tab, they must present it to the cashier. See id. at 874.
The Machine meets this definition. It dispenses paper pull-tabs from a roll
that is part of a larger deal, and the deal contains a predetermined number of
randomly distributed winning tabs. Although a pull-tabs player may opt to view
the video display regarding the contents of the paper pull-tabs, players of the
Machine must still manually peel back the top layer of the pull-tab to confirm
victory, and it is that tab presented for visual inspection to a gaming hall clerk
that entitles players to winnings. We thus reject the argument that the game
played with the Machine is slots: although we acknowledge some superficial
similarities between the two, pull-tabs, even when sped up, placed under lights,
and depicted with a spinning machine on the side, is still pull-tabs. We hold that
the Machine is used in connection with the playing of pull-tabs.
B. Whether the Machine is an Aid to the Game of Pull-Tabs
We first detail the NIGC’s definition of “aid”, and then explain why we
accord it controlling weight. Finally, we explain why the Machine meets that
definition.
i. The Definition by the NIGC’s Regulations of “Aid”
IGRA does not define “ technologic aids.” The NIGC, however, recently
issued regulations, which state
(a) Electronic, computer or other technologic aid means any machine or
device that:
(1) Assists a player or the playing of a game;
(2) Is not an electronic or electromechanical facsimile; and
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(3) Is operated in accordance with applicable Federal
communications law.
(b) Electronic, computer or other technologic aids include, but are not
limited to, machines, or devices that:
(1) Broaden the participation levels in a common game;
(2) Facilitate communication between and among gaming sites;
(3) Allow a player to play with or against other players rather than
with or against a machine.
(c) Examples of electronic, computer or other technologic aids include pull
tab dispensers and/or readers, telephones, cables, televisions, screens,
satellites, bingo blowers, electronic player stations, or electronic cards
for participants in bingo games.
25 C.F.R. § 502.7.
ii. The NIGC’s Definition in 25 C.F.R. § 502.7 is Controlling
The government does not dispute that the three requirements identified in
25 C.F.R. § 502.7(a) must be met for a device to qualify as a Class II technologic
aid; rather, the government argues that we should impose an additional
requirement. According to the government, the Machine is not a Class II
technologic aid because Class II aids must “broaden participation” in the games.
See Committee Report, 1988 U.S.C.C.A.N. at 3079 (stating that use of an aid that
“would merely broaden the participation levels is readily distinguishable from the
use of electronic facsimiles in which a single participant plays a game with or
against a machine rather than with or against other players”). The government
argues that in MegaMania, we endorsed the “broaden participation” requirement,
Aplts’ Reply Br. at 13, and also points to the Ninth Circuit’s statement that “the
passage from the Committee report also reinforces the notion that electronic aids
are essentially aimed at communications to enable broader participation in a
- 39 -
common game.” 37
For several reasons, we are unpersuaded that the “broaden participation”
requirement suggested by the government should be grafted onto IGRA. First, we
reject the government’s characterization of our holding in MegaMania. In
MegaMania, we held that the device at issue was a technologic aid in part
because it broadened participation in the underlying game of bingo. See 231 F.3d
at 724-25 (identifying the broadening of participation as one of at least four
reasons supporting the holding). We did not hold that broadening participation
was a requirement, nor did we endorse any such categorical rule. Rather, like the
subsequently published NIGC regulations, we identified the broadening of
participation as a factor favoring a finding that a device is a Class II aid.
Second, we conclude that the NIGC’s definition of “aid,” which does not
include the “broaden participation” requirement, is entitled to full Chevron
deference. Applying Chevron’s first step, nothing in either IGRA’s text or
legislative history points towards a requirement that a technologic aid broaden
participation. Indeed, the Committee Report uses the term “for example” to
describe how a device might qualify as a Class II aid by broadening participation
in the given game. Committee Report, 1988 U.S.C.C.A.N. at 3079. And the
NIGC’s regulation closely tracks the legislative history, stating that “[e]lectronic,
computer or other technologic aids include, but are not limited to, machines or
devices.” 25 C.F.R. § 502.7(b) (emphasis supplied). Moreover, adopting the
government’s strict proposed definition of “aid” would run counter to the
Committee Report’s exhortation that “tribes be given the opportunity to take
37
Sycuan Band of Missions Indians v. Roache, 54 F.3d 535, 543-44 (9th Cir. 1995).
- 40 -
advantage of modern methods of conducting Class II games and the language
regarding technology is designed to provide maximum flexibility.” 1988
U.S.C.C.A.N. at 3079. Accordingly, we adopt the standard articulated by the
NIGC’s regulation, and express no opinion concerning whether the Machine
broadens participation in the playing of pull-tabs.
As to Chevron’s second step, we conclude that the NIGC’s regulation is
based on a permissible construction of IGRA. As noted, the NIGC’s regulations
provides a three-part test for determining whether a machine or device is a Class
II aid, requiring that the device
(1) Assists a player or the playing of a game;
(2) Is not an electronic or electromechanical facsimile; and
(3) Is operated in accordance with applicable Federal
communications law.
25 C.F.R. § 502.7.
In Diamond Game, Judge Tatel’s unanimous panel opinion concluded that
the Lucky Tab II functions as an aid to the game of pull-tabs because the Lucky
Tab II is not an electromechanical facsimile, and because the Lucky Tab II
literally “helps or supports” or “assists” the playing of pull-tabs. 38 The opinion
emphasized that Lucky Tab II physically cuts tabs from paper rolls and dispenses
them to players, and merely displays the contents of the paper tab on its video
screen for view by players, who must still peel and display any winning tabs to a
clerk to obtain a prize. See 230 F.3d at 270. Concluding that the Lucky Tab is
“little more than a high-tech dealer,” and that the pull-tabs game with the Lucky
Tab II is in the paper rolls, not the device, id., the D.C. Circuit held that the
Diamond Game, 230 F.3d at 270 (quoting Webster’s Third New International
38
Dictionary 44 (1993)).
- 41 -
Lucky Tab II is a Class II technologic aid. See id. We are persuaded that the
D.C. Circuit’s interpretation of “aid” as the term is used in IGRA is correct.
The government would have us distinguish Diamond Game on two
grounds. First, argues the government, Diamond Game is distinguishable because
in that case, the NIGC never issued an advisory classification on Lucky Tab II, as
it did with the Machine in this case. See Aplts’ Br. at 38. It is true that an
administrative agency’s opinion letter is “entitled to respect.” MegaMania, 231
F.3d at 719 (citing Skidmore v. Swift & Co., 323 U.S. 134, 140 (1944)).
However, an agency’s opinion letter is not binding, nor, unlike an NIGC
regulation enacted pursuant to the rigors of the Administrative Procedure Act, is
it entitled to any deference. Instead, the NIGC’s opinion letter is at most
persuasive authority; it is entitled only to that weight that its power to persuade
compels. See 231 F.3d at 719. Significantly, the NIGC’s opinion letter regarding
the Machine was predicated on a district court opinion that was subsequently
reversed by the D.C. Circuit. 39 The reversal of that opinion in a persuasively
reasoned decision by the D.C. Circuit confirms that the NIGC letter lacks much
persuasive force here.
Second, argues the government, Diamond Game is distinguishable because
the D.C. Circuit did not address whether the Lucky Tab II was a Johnson Act
“gambling device.” Aplts’ Br. at 38. However, whether the D.C. Circuit
completed the IGRA-Johnson Act syllogism is immaterial to our IGRA
classification analysis. Accordingly, we reject the government’s attempts to
39
See Aplts’ App. at 9 (Letter from NIGC General Counsel Kevin Washburn dated Feb.
29, 2000) (stating that “Lucky Tab closely parallels [the Machine] and that “the [district]
court opinion in [Diamond Game] provides clear guidance to determine the classification
for the Magic Irish”).
- 42 -
distinguish Diamond Game. The NIGC’s regulations’ straightforward
construction of “technologic aid,” in essence adopting the D.C. Circuit’s standard,
is at least a permissible construction of the statute; indeed, were we required to
reach the question on a blank slate, we might well adopt that standard. We
therefore accord the NIGC’s definition of “technologic aid” controlling weight.
See MegaMania, 231 F.3d at 718.
iii. The Machine Meets the Controlling NIGC’s Definition of Aid
Because the NIGC’s definition controls, the Machine is a Class II aid if it
“(1) [a]ssists a player or the playing of a game; (2) [i]s not an electronic or
electromechanical facsimile; and (3) [i]s operated in accordance with applicable
Federal communications law.” 25 C.F.R. § 502.7. With its last gasp, the
government contends that the Machine fails the second and third of these
requirements.
We disagree. Like the Lucky Tab II, the Machine (1) cuts tabs from paper
rolls and dispenses them to players, and when its “verify” feature is enabled,
displays the contents of the paper pull-tab on the video screen; (2) does not use a
computer to select the patterns of the pull-tabs it dispenses; and (3) requires
players to peel each pull-tab to confirm the result and provide the pull-tab to a
clerk for inspection prior to receiving any prize. As with the Lucky Tab II, with
the Machine, the Machine is not the game of pull-tabs; rather, the Machine
facilitates the playing of pull-tabs, “the game is in the paper rolls.” Diamond
Game, 230 F.3d at 269-70. As such, the Machine is not a “computerized version”
of pull-tabs. See id.; see also Santee Sioux Tribe of Neb., 2003 WL 1339280, at
*7 (in holding that the Lucky Tab device at issue was not a computerized version
- 43 -
of pull-tabs, emphasizing “the fundamental fact that the player receives a
traditional paper pull-tab from a machine, and whether he or she decides to pull
the tab or not, must present that card to the cashier to redeem winnings.”). Nor,
put in terms of the NIGC’s regulations implementing IGRA, is the Machine an
“electronic or electromechanical facsimile.” 25 C.F.R. § 502.7. Thus, contrary to
the government’s suggestion, the Machine does not “change[] the fundamental
characteristics” of pull-tabs as played by the user. Aplts’ Br. at 33 (citing
Committee Report, 1988 U.S.C.C.A.N. at 3079).
Accordingly, we follow the reasoning of the D.C. Circuit, and, applying the
NIGC’s definition, hold that the Machine is a Class II technologic aid. Under our
holding in Part IV(A), the appellees’ use of the Machine in Indian country is
therefore insulated from liability based on the Johnson Act’s ban on gambling
devices.
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CONCLUSION
For the reasons detailed above, we AFFIRM the district court’s declaratory
judgment that the Machine is (1) not an illegal “gambling device” under the
Johnson Act and (2) a permissible technologic aid to Class II gaming under
IGRA. 40
40
In addition, appellees’ motions to dismiss the appeal as moot and to file supplemental
briefing are denied.
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